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Sofie Wikström
Sofie Wikström
Senior UI Artist @ Softgames
Karlshamn, Sweden

Summary

Illustrator, Concept Artist & UI Designer currently working as a senior UI Artist at Softgames, specializing in character- and costume design as well as UI/UX, with over 15 years of experience in the industry.

Skills

Art DirectionConcept ArtIllustrationUI Design

Software proficiency

After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Jira
Jira
Figma
Figma

Productions

    • Video Game
      ISLANDERS: New Shores
    • Year
      2025
    • Role
      Art Director/UI Designer
    • Company
      The Station - A Thunderful Studio
    • Video Game
      SteamWorld Build
    • Year
      2023
    • Role
      Art DIrector
    • Company
      The Station - A Thunderful Studio
    • Video Game
      Lost in Random
    • Year
      2021
    • Role
      UI Artist
    • Company
      Thunderful Games
    • Video Game
      Sackboy - A big Adventure
    • Year
      2020
    • Role
      Art Director for team responsible for Costume Creation
    • Company
      Station Interactive
    • Mobile Game
      Snipers vs Thieves
    • Year
      2016
    • Role
      2D Artist
    • Company
      Station Interactive
    • Mobile Game
      Run Sackboy, Run!
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Station Interactive
    • Video Game
      Little Big Planet 3
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Station Interactive
    • Video Game
      LittleBigPlanet Vita
    • Year
      2008
    • Role
      Concept Artist, Illustrator
    • Company
      Tarsier Studios
    • Video Game
      LittleBigPlanet 2
    • Year
      2011
    • Role
      Concept Artist
    • Company
      Tarsier Studios

Experience

  • Senior UI Artist at Softgames
    Karlshamn, SE
    June 2025 - Present

    As a senior UI artist on a fast-moving, cross-functional team, I lead the design and execution of all user interface elements across core gameplay, in-game events, and meta systems. I create visually polished, intuitive, and performance-optimized assets that align with the game's overall aesthetic. Collaborating closely with designers and developers, I ensure seamless visual integration and deliver creative, player-focused solutions while consistently meeting deadlines and contributing to a cohesive, high-quality game experience.

  • Art Director at The Station
    Karlshamn, SE
    January 2020 - Present

    Communicated visions and ideas to both internal and external clients, produced

    visual guides, mood boards, targets, concepts, UI graphics and art bibles.

    Managed and lead a team of artists through several successful productions while

    making sure the team hit their deadlines.

    - Islanders: New Shores, 2025 - Art Direction & UI/UX Design & Visuals

    - SteamWorld Build, 2023 - Art Direction, Concept Art & UI/UX Visuals

    - Lost in Random, 2021 - UI/UX Visuals

  • Lead 2D Artist & Concept Arist at Station Interactive
    Karlshamn
    July 2013 - January 2020

    Lead a small team of artists on in-house productions and various external

    projects as well as produced Concept Art, Illustrations, UI/UX Visuals and

    Promotional Art.

    - Sackboy™ A Big Adventure, 2020 - Art Direction, Team Lead & Concept Art

    - LittleBigPlanet™ DLC, 2013 - 2020 - Character Concept Art & Promotional Art

    - Sniper Extinction, 2017 - Concept Art

    - Snipers VS Thieves, 2017 - Character & Props Concept Art & Promotional Art

    - LittleBigPlanet™ 3, 2014 - Character Concept Art & Promotional Art

    - Run Sackboy, Run!, 2014 - Character Concept Art & UI/UX Visuals

  • Concept Artist, UI/UX Visuals at Tarsier Studios
    Karlshamn, SE
    November 2009 - June 2013

    Produced Concept Art, Illustrations, UI/UX Visuals and Promotional Art for

    various in-house and external projects.

    - LittleBigPlanet™ DLC, 2009 - 2013 - Character Concept Art & Promotional Art

    - LittleBigPlanet™ 2, 2011 - Character Concept Art & Promotional Art

  • 2D Artist at Black Drop Studios
    Karlshamn, SE
    January 2008 - November 2009

    Concept Art, Illustrations, Game Art, UI/UX Visuals & Promotional Art for

    smaller productions.